WORKSHOP
ART NUMERIQUE
26th May, h 4:00, Bari Fiera del Levante, pavilon 152 - Regione Puglia
by Mr. Stanley Douglas, prof. Arte Numerique - High school of art Aix-en-Provence
Since 1998, The Atelier Hypermédia in Aix-en-Provence has been developing tools and procedures for creating art via algorithmic means, be it physical, networked, mediatic or social. This involves, principally, teaching young artists the nature of the most popular algorithmic machine -- the digital computer -- and exploring what sort of work can be created when we are no longer tied to pre-baked software. This short workshop will begin with a presentation of the Atelier's tools and working methods, followed by an open discussion and demonstration for participants wishing to explore creative production in the domains of: code|art, networked objects, algorithmic media, experimental interfaces, and (last but not least) play. Time and space has also been reserved the following morning for participants wishing to spend more time exploring these tools in a pratical context. Three open platforms for artistic production will be used during this mini-workshop: Processing (www.processing.org), Arduino (www.arduinio.cc), and OpenFrameworks (www.openframeworks.cc). To participate in the workshop is requested a reservation at the Meeting Point.
by Mr. Stanley Douglas, prof. Arte Numerique - High school of art Aix-en-Provence
Since 1998, The Atelier Hypermédia in Aix-en-Provence has been developing tools and procedures for creating art via algorithmic means, be it physical, networked, mediatic or social. This involves, principally, teaching young artists the nature of the most popular algorithmic machine -- the digital computer -- and exploring what sort of work can be created when we are no longer tied to pre-baked software. This short workshop will begin with a presentation of the Atelier's tools and working methods, followed by an open discussion and demonstration for participants wishing to explore creative production in the domains of: code|art, networked objects, algorithmic media, experimental interfaces, and (last but not least) play. Time and space has also been reserved the following morning for participants wishing to spend more time exploring these tools in a pratical context. Three open platforms for artistic production will be used during this mini-workshop: Processing (www.processing.org), Arduino (www.arduinio.cc), and OpenFrameworks (www.openframeworks.cc). To participate in the workshop is requested a reservation at the Meeting Point.